DominionClick to exclude Dominion: MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
VillageClick to veto Village+1 Card
+2 Actions

Cost: 3 Coins
IntrigueClick to exclude Intrigue: Great HallClick to veto Great Hall1 VP
+1 Card
+1 Action

Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
TransmuteClick to veto TransmuteTrash a card from your hand. If it is an... Action card, gain a Duchy; Treasure card, gain a Transmute; Victory card, gain a Gold
Cost: 1 Potion
ProsperityClick to exclude Prosperity: PeddlerClick to veto Peddler+1 Card
+1 Action
+1 Coin

During your Buy phase, this card costs 2 coins less per Action card you have in play, but not less than 0 coins.
Cost: 8 Coins
HinterlandsClick to exclude Hinterlands: EmbassyClick to veto Embassy+5 Cards
Discard 3 cards. When you gain this, each other player gains a Silver.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: FeodumClick to veto FeodumWorth 1 VP for every 3 Silvers in your deck (round down). When you trash this, gain 3 Silvers.
Cost: 4 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
AlliesClick to exclude Allies: SycophantClick to veto Sycophant+1 Action
Discard 3 cards. If you discarded at least one, +3 Coins. When you gain or trash this, +2 Favors.
Cost: 2 Coins
Ally League of ShopkeepersClick to veto League of ShopkeepersAfter playing a Liaison, if you have 5 or more Favors, +1 Coin, and if 10 or more, +1 Action and +1 Buy.
Cost: 0 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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