DiscipleYou may play an Action card from your hand twice. Gain a copy of it. When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply)
Cost: 5 Coins
Fugitive+2 Cards
+1 Action

Discard a card. When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply)
Cost: 4 Coins
Soldier+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply)
Cost: 3 Coins
TeacherPut this on your Tavern mat. At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no token on (when you play a card from that pile you first get that bonus). (This is not in the Supply)
Cost: 6 Coins
Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
BargeClick to veto BargeEither now or at the start of your next turn, +3 Cards and +1 Buy.
Cost: 5 Coins
CartographerClick to veto Cartographer+1 Card
+1 Action

Look at the top 4 cards of your deck. Discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
GroomClick to veto GroomGain a card costing up to 4 Coins. If it's an... Action card, gain a Horse; Treasure card, gain a Silver; Victory card, +1 Card and +1 Action.
Cost: 4 Coins
ImporterClick to veto ImporterAt the start of your next turn, gain a card costing up to 5 Coins. Setup: Each player gets +4 Favors.
Cost: 3 Coins
PeasantClick to veto Peasant+1 Buy
+1 Coin

When you discard this from play, you may exchange it for a Soldier.
Cost: 2 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
ToolsClick to veto ToolsGain a copy of a card anyone has in play.
Cost: 4 Coins
Ally Plateau ShepherdsClick to veto Plateau ShepherdsWhen scoring, pair up your Favors with cards you have costing 2 Coins, for 2 VP per pair.
Cost: 0 Coins
IntrigueClick to exclude Intrigue Intrigue Update PackClick to exclude Intrigue Update Pack ProsperityClick to exclude Prosperity HinterlandsClick to exclude Hinterlands AdventuresClick to exclude Adventures MenagerieClick to exclude Menagerie AlliesClick to exclude Allies PlunderClick to exclude Plunder
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