State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Potion
Cost: 4 Coins
Event AnnexClick to veto AnnexLook through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.
Cost: 8 Debt
ChapelClick to veto ChapelTrash up to 4 cards from your hand.
Cost: 2 Coins
Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
GuideClick to veto Guide+1 Card
+1 Action

Put this on your Tavern mat. At the start of your turn, you may call this, to discard your hand and draw 5 cards.
Cost: 3 Coins
HarvestClick to veto HarvestReveal the top 4 cards of your deck, then discard them. +1 Coin per differently named card revealed.
Cost: 5 Coins
LookoutClick to veto Lookout+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Cost: 3 Coins
Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
Event PursueClick to veto Pursue+1 Buy
Name a card. Reveal the top 4 cards from your deck. Put the matches back and discard the rest.
Cost: 2 Coins
TormentorClick to veto Tormentor+2 Coins
If you have no other cards in play, gain an Imp from its pile. Otherwise, each other player receives the next Hex.
Cost: 5 Coins
TransmogrifyClick to veto Transmogrify+1 Action
Put this on your Tavern mat. At the start of your turn, you may call this, to trash a card from your hand, gain a card costing up to 1 Coin more than it, and put that card into your hand.
Cost: 4 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
DominionClick to exclude Dominion SeasideClick to exclude Seaside AlchemyClick to exclude Alchemy ProsperityClick to exclude Prosperity CornucopiaClick to exclude Cornucopia Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie
Other components these cards require:
Players: 2 3 4 5 6 whatever
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