Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
ArchiveClick to veto Archive+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Cost: 5 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
CharlatanClick to veto Charlatan+3 Coins
Each other player gains a Curse. In games using this, Curse is also a Treasure worth 1 Coin.
Cost: 5 Coins
Event ConquestClick to veto ConquestGain 2 Silvers. +1 VP Token per Silver you've gained this turn.
Cost: 6 Coins
LiveryClick to veto Livery+3 Coins
This turn, when you gain a card costing 4 Coins or more, gain a Horse.
Cost: 5 Coins
MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
Snowy VillageClick to veto Snowy Village+1 Card
+4 Actions
+1 Buy

Ignore any further +Actions you get this turn.
Cost: 3 Coins
Landmark WallClick to veto WallWhen scoring, -1 VP per card you have after the first 15.
DominionClick to exclude Dominion Dominion Update PackClick to exclude Dominion Update Pack Prosperity Update PackClick to exclude Prosperity Update Pack Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie AlliesClick to exclude Allies
Other components these cards require:
Players: 2 3 4 5 6 whatever
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