Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Potion
Cost: 4 Coins
ArtisanClick to veto ArtisanGain a card to your hand costing up to 5 Coins. Put a card from your hand onto your deck.
Cost: 6 Coins
BarbarianClick to veto Barbarian+2 Coins
Each other player trashes the top card of their deck. If it costs 3 Coins or more they gain a cheaper card sharing a type with it; otherwise they gain a Curse.
Cost: 5 Coins
Fool's GoldClick to veto Fool's GoldIf this is the first time you played a Fool's Gold this turn, this is worth 1 Coin, otherwise it's worth 4 Coins. When another player gains a Province, you may trash this from your hand. If you do, gain a Gold, putting it on your deck.
Cost: 2 Coins
GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
Night WatchmanClick to veto Night WatchmanLook at the top 5 cards of your deck, discard any number, and put the rest back in any order. This is gained to your hand (instead of your discard pile).
Cost: 3 Coins
NomadsClick to veto Nomads+1 Buy
+2 Coins

When you gain or trash this, +2 Coins.
Cost: 4 Coins
SleighClick to veto SleighGain 2 Horses. When you gain a card, you may discard this, to put that card into your hand or onto your deck.
Cost: 2 Coins
UniversityClick to veto University+2 Actions
You may gain an Action card costing up to 5 coins.
Cost: 2 Coins + 1 Potion
Dominion Update PackClick to exclude Dominion Update Pack AlchemyClick to exclude Alchemy CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Hinterlands Update PackClick to exclude Hinterlands Update Pack GuildsClick to exclude Guilds NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie AlliesClick to exclude Allies
Other components these cards require:
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