GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
Will-o'-Wisp+1 Card
+1 Action

Reveal the top card of your deck. If it costs 2 Coins or less, put it into your hand. (This is not in the Supply.)
Cost: 0 Coins
ApprenticeClick to veto Apprentice+1 Action
Trash a card from your hand. +1 Card per coin it costs. +2 Cards if it has Potion in its cost.
Cost: 5 Coins
CaravanClick to veto Caravan+1 Card
+1 Action

At the start of your next turn, +1 Card.
Cost: 4 Coins
CourierClick to veto Courier+1 Coin
Discard the top card of your deck. Look through your discard pile; you may play an Action or Treasure from it.
Cost: 4 Coins
EmissaryClick to veto Emissary+3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.
Cost: 5 Coins
ExorcistClick to veto ExorcistTrash a card from your hand. Gain a cheaper Spirit from one of the Spirit piles.
Cost: 4 Coins
LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
RangerClick to veto Ranger+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
Cost: 4 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
WeaverClick to veto WeaverGain two Silvers or a card costing up to 4 Coins. When you discard this other than in Clean-up, you may play it.
Cost: 4 Coins
Ally Forest DwellersClick to veto Forest DwellersAt the start of your turn, you may spend a Favor to look at the top 3 cards of your deck, discard any number, and put the rest back in any order.
Cost: 0 Coins
SeasideClick to exclude Seaside AlchemyClick to exclude Alchemy ProsperityClick to exclude Prosperity Hinterlands Update PackClick to exclude Hinterlands Update Pack AdventuresClick to exclude Adventures NocturneClick to exclude Nocturne AlliesClick to exclude Allies
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
Group results by set
Disable background colors