SeasideClick to exclude Seaside: CaravanClick to veto Caravan+1 Card
+1 Action

At the start of your next turn, +1 Card.
Cost: 4 Coins
Ghost ShipClick to veto Ghost Ship+2 Cards
Each other player with 4 or more cards in hand puts cards from his hand on top of his deck until he has 3 cards in his hand.
Cost: 5 Coins
LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: AnvilClick to veto Anvil1 Coin
You may discard a Treasure to gain a card costing up to 4 Coins.
Cost: 3 Coins
ClerkClick to veto Clerk+2 Coins
Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: JesterClick to veto Jester+2 Coins
Each other player discards the top card of his deck. If it's a Victory card, he gains a Curse. Otherwise, either he gains a copy of hte discarded
Cost: 5 Coins
HinterlandsClick to exclude Hinterlands: MandarinClick to veto Mandarin+3 Coins
Put a card from your hand on top of your deck. When you gain this, put all Treasures you have in play on top of your deck in any order.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
MarauderClick to veto MarauderGain a Spoils from the Spoils pile. Each other player gains a Ruins.
Cost: 4 Coins
NocturneClick to exclude Nocturne: MonasteryClick to veto MonasteryFor each card you've gained this turn, you may trash a card from your hand or a Copper you have in play.
Cost: 2 Coins
AlliesClick to exclude Allies: UnderlingClick to veto Underling+1 Card
+1 Action
+1 Favor

Cost: 3 Coins
Ally Crafter's GuildClick to veto Crafter's GuildAt the start of your turn, you may spend 2 Favors to gain a card costing up to 4 Coins onto your deck.
Cost: 0 Coins
Other components these cards require:
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