Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pouch1 Coin
+1 Buy

Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
AdvisorClick to veto Advisor+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Cost: 4 Coins
AmuletClick to veto AmuletNow and at the start of your next turn, choose one: +1 Coin; or trash a card from your hand; or gain a Silver.
Cost: 3 Coins
BrokerClick to veto BrokerTrash a card from your hand and choose one: +1 Card per 1 Coin it costs; or +1 Action per 1 Coin it costs; or +1 Coin per 1 Coin it costs; or +1 Favor per 1 Coin it costs.
Cost: 4 Coins
Project CitadelClick to veto CitadelThe first time you play an Action card during each of your turns, play it again afterwards.
Cost: 8 Coins
HirelingClick to veto HirelingAt the start of each of your turns for the rest of the game: +1 Card (This stays in play)
Cost: 6 Coins
Sack of LootClick to veto Sack of Loot1 Coin
+1 Buy

Gain a Loot.
Cost: 6 Coins
Secluded ShrineClick to veto Secluded Shrine+1 Coin
The next time you gain a treasure, trash up to 2 cards from your hand.
Cost: 3 Coins
StablesClick to veto StablesYou may discard a Treasure. If you do, +3 Cards and +1 Action.
Cost: 5 Coins
TrackerClick to veto Tracker+1 Coin
Receive a Boon. While this is in play, when you gain a card, you may put that card onto your deck.
Cost: 2 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
WitchClick to veto Witch+2 Cards
Each other player gains a Curse card.
Cost: 5 Coins
Ally Crafter's GuildClick to veto Crafter's GuildAt the start of your turn, you may spend 2 Favors to gain a card costing up to 4 Coins onto your deck.
Cost: 0 Coins
DominionClick to exclude Dominion ProsperityClick to exclude Prosperity HinterlandsClick to exclude Hinterlands GuildsClick to exclude Guilds AdventuresClick to exclude Adventures NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance AlliesClick to exclude Allies PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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Requiring cards:
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