AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
AdventuresClick to exclude Adventures: Lost CityClick to veto Lost City+2 Cards
+2 Actions

When you gain this, each other player draws a card.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. Project CapitalismClick to veto CapitalismDuring your turns, Actions with +Coin amounts in their text are also Treasures.
Cost: 5 Coins
LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the MouseClick to veto Way of the MousePlay the set-aside card, leaving it there. Setup: Set aside an unused Action 2 Coins costing or 3 Coins.
Cost: 0 Coins
AlliesClick to exclude Allies: ImporterClick to veto ImporterAt the start of your next turn, gain a card costing up to 5 Coins. Setup: Each player gets +4 Favors.
Cost: 3 Coins
Ally Fellowship of ScribesClick to veto Fellowship of ScribesAfter playing an Action, if you have 4 or fewer cards in hand, you may spend a Favor for +1 Card.
Cost: 0 Coins
PlunderClick to exclude Plunder: Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors