Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
IntrigueClick to exclude Intrigue: BaronClick to veto Baron+1 Buy
You may discard an Estate card. If you do, +4 coins. Otherwise, gain an Estate card.
Cost: 4 Coins
Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Fortune TellerClick to veto Fortune Teller+2 Coins
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: FeodumClick to veto FeodumWorth 1 VP for every 3 Silvers in your deck (round down). When you trash this, gain 3 Silvers.
Cost: 4 Coins
AdventuresClick to exclude Adventures: ArtificerClick to veto Artificer+1 Card
+1 Action
+1 Coin

Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
Cost: 5 Coins
Event PathfindingClick to veto PathfindingMove your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).
Cost: 8 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
EmpiresClick to exclude Empires: Event ConquestClick to veto ConquestGain 2 Silvers. +1 VP Token per Silver you've gained this turn.
Cost: 6 Coins
NocturneClick to exclude Nocturne: BatTrash up to 2 cards from your hand. If you trashed at least one, exchange this for a Vampire. (This is not in the Supply.)
Cost: 2 Coins
State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
VampireClick to veto VampireEach other player receives the next Hex. Gain a card costing up to 5 Coins other than a Vampire. Exchange this for a Bat.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact Treasure ChestAt the start of your Buy phase, gain a Gold. SwashbucklerClick to veto Swashbuckler+3 Cards
If your discard pile has any cards in it: +1 Coffers, then if you have at least 4 Coffers tokens, take the Treasure Chest.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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