promosClick to exclude promos: CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
Dominion Update PackClick to exclude Dominion Update Pack: SentryClick to veto Sentry+1 Card
+1 Action

Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.
Cost: 5 Coins
SeasideClick to exclude Seaside: WarehouseClick to veto Warehouse+3 Cards
+1 Action

Discard 3 cards.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: FarmlandClick to veto Farmland2 VP
When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.
Cost: 6 Coins
MandarinClick to veto Mandarin+3 Coins
Put a card from your hand on top of your deck. When you gain this, put all Treasures you have in play on top of your deck in any order.
Cost: 5 Coins
AdventuresClick to exclude Adventures: MiserClick to veto MiserChoose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
Cost: 4 Coins
Event SeawayClick to veto SeawayGain an Action card costing up to 4 Coins. Move your +1 Buy token to its pile (when you play a card from that pile, you first get +1 Buy).
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project SilosClick to veto SilosAt the start of your turn, discard any number of Coppers, revealed, and draw that many cards.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
ScrapClick to veto ScrapTrash a card from your hand. Choose a different thing per 1 Coin it costs: +1 Card; +1 Action; +1 Buy; +1 Coin; gain a Silver; gain a Horse.
Cost: 3 Coins
AlliesClick to exclude Allies: EmissaryClick to veto Emissary+3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.
Cost: 5 Coins
Ally Coastal HavenClick to veto Coastal HavenWhen discarding your hand in Clean-up, you may spend any number of Favors to keep that many cards in hand for next turn (you still draw 5).
Cost: 0 Coins
PlunderClick to exclude Plunder: Buried TreasureClick to veto Buried TreasureAt the start of your next turn, +1 Buy and +3 Coins. When you gain this, play it.
Cost: 5 Coins
PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
Other components these cards require:
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