Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
Bridge TrollClick to veto Bridge TrollEach other player takes his -1 Coin token. Now and at the start of your next turn: +1 Buy. While this is in play, cards cost 1 Coin less on your turns, but not less than 0 Coins.
Cost: 5 Coins
Cargo ShipClick to veto Cargo Ship+2 Coins
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Cost: 3 Coins
CrossroadsClick to veto CrossroadsReveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Cost: 2 Coins
Event DesperationClick to veto DesperationOnce per turn: You may gain a Curse. If you do, +1 Buy and +2 Coins.
Cost: 0 Coins
DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
HunterClick to veto Hunter+1 Action
Reveal the top 3 cards of your deck. From those cards, put an Action, a Treasure, and a Victory card into your hand. Discard the rest.
Cost: 5 Coins
Merchant GuildClick to veto Merchant Guild+1 Buy
+1 Coin

While this is in play, when you buy a card, +1 Coffers.
Cost: 5 Coins
ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
Way of the RatClick to veto Way of the RatYou may discard a Treasure to gain a copy of this.
Cost: 0 Coins
Witch's HutClick to veto Witch's Hut+4 Cards
Discard 2 cards, revealed. If they’re both Actions, each other player gains a Curse
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack ProsperityClick to exclude Prosperity HinterlandsClick to exclude Hinterlands Hinterlands Update PackClick to exclude Hinterlands Update Pack Dark AgesClick to exclude Dark Ages GuildsClick to exclude Guilds AdventuresClick to exclude Adventures NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie AlliesClick to exclude Allies
Other components these cards require:
Players: 2 3 4 5 6 whatever
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