DominionClick to exclude Dominion: ChapelClick to veto ChapelTrash up to 4 cards from your hand.
Cost: 2 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
MarauderClick to veto MarauderGain a Spoils from the Spoils pile. Each other player gains a Ruins.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event InheritanceClick to veto InheritanceOnce per game: Set aside a non-Victory Action card from the Supply costing up to 4 Coins. Move your Estate token to it (your Estates gain the abilities and types of that card).
Cost: 7 Coins
MagpieClick to veto Magpie+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Cost: 4 Coins
Royal CarriageClick to veto Royal Carriage+1 Action
Put this on your Tavern mat. Directly after resolving an Action, if it's still in play, you may call this, to replay that Action.
Cost: 5 Coins
EmpiresClick to exclude Empires: CapitalClick to veto Capital6 Coins
+1 Buy

When you discard this from play, take 6 Debt, and then you may pay off Debt.
Cost: 5 Coins
NocturneClick to exclude Nocturne: [Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: ScholarClick to veto ScholarDiscard your hand. +7 Cards.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
PaddockClick to veto Paddock+2 Coins
Gain 2 Horses. +1 Action per empty Supply pile.
Cost: 5 Coins
PlunderClick to exclude Plunder: Trait PatientClick to veto PatientAt the start of your Clean-up phase, you may set aside Patient cards from your hand to play them at the start of your next turn.
Other components these cards require:
Players: 2 3 4 5 6 whatever
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