IntrigueClick to exclude Intrigue: TributeClick to veto TributeThe player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 coins; Victory Card, +2 Cards.
Cost: 5 Coins
SeasideClick to exclude Seaside: SmugglersClick to veto SmugglersGain a copy of a card costing up to 6 Coins that the player to your right gained on his last turn.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
ProsperityClick to exclude Prosperity: MountebankClick to veto Mountebank+2 Coins
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: BerserkerClick to veto BerserkerGain a card costing less than this. Each other player discards down to 3 cards in hand. When you gain this, if you have an Action in play, play this.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
RazeClick to veto RazeTrash this or a card from your hand. Look at a number of cards from the top of your deck equal to the cost in Coins of the trashed card. Put one into your hand and discard the rest.
Cost: 2 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project PiazzaClick to veto PiazzaAt the start of your turn, reveal the top card of your deck. If it's an Action, play it.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the ChameleonClick to veto Way of the ChameleonFollow this card's instructions; each time that it would give you +Cards this turn, you get +Coins instead, and vice versa.
Cost: 0 Coins
PlunderClick to exclude Plunder: Buried TreasureClick to veto Buried TreasureAt the start of your next turn, +1 Buy and +3 Coins. When you gain this, play it.
Cost: 5 Coins
PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
Players: 2 3 4 5 6 whatever
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