Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Pouch1 Coin
+1 Buy

Cost: 2 Coins
Lucky Coin1 Coin
When you play this, gain a Silver.
Cost: 4 Coins
Copper1 Coin
Cost: 0 Coins
SeasideClick to exclude Seaside: SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
BishopClick to veto Bishop+1 Coin
+1 VP

Trash a card from your hand. +VP tokens equal to half its cost in coins, rounded down. Each other player may trash a card from his hand.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: ProcessionClick to veto ProcessionYou may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 coin more than it.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark AqueductClick to veto AqueductWhen you gain a Treasure, move 1 VP Token from its pile to this. When you gain a Victory card, take the VP Tokens from this. Setup: Put 8 VP Tokens on the Silver and Gold piles. CapitalClick to veto Capital6 Coins
+1 Buy

When you discard this from play, take 6 Debt, and then you may pay off Debt.
Cost: 5 Coins
Farmers' MarketClick to veto Farmers' Market+1 Buy
If there are 4 VP Tokens or more on the Farmers' Market Supply pile, take them and trash this. Otherwise, add 1 VP Token to the pile and then +1 Coin per 1 VP Token on the pile.
Cost: 3 Coins
OverlordClick to veto OverlordPlay this as if it were an Action card in the Supply costing up to 5 Coins. This is that card until it leaves play.
Cost: 8 Debt
NocturneClick to exclude Nocturne: State Lost in the WoodsAt the start of your turn, you may discard a card to receive a Boon.
Cost: 0 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
FoolClick to veto FoolIf you aren't the player with Lost in the Woods, take it, take 3 Boons, and receive the Boons in any order.
Cost: 3 Coins
TrackerClick to veto Tracker+1 Coin
Receive a Boon. While this is in play, when you gain a card, you may put that card onto your deck.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: Silk MerchantClick to veto Silk Merchant+2 Cards
+1 Buy

When you gain or trash this, +1 Coffers and +1 Villager.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event EnhanceClick to veto EnhanceYou may trash a non-Victory card from your hand, to gain a card costing up to 2 Coins more than it.
Cost: 3 Coins
PlunderClick to exclude Plunder: MapmakerClick to veto MapmakerLook at the top 4 cards of your deck. Put 2 into your hand and discard the rest. When any player gains a Victory card, you may play this from your hand.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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