Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Cursed Gold3 Coins
When you play this, gain a Curse.
Cost: 4 Coins
Copper1 Coin
Cost: 0 Coins
promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
GuildsClick to exclude Guilds: ButcherClick to veto Butcher+2 Coffers
You may trash a card from your hand and then pay any number of Coin tokens. If you do, remove any number of tokens from your Coffers, and gain a card, costing up to the cost of the trashed card plus 1 Coin per token removed.
Cost: 5 Coins
NocturneClick to exclude Nocturne: PookaClick to veto PookaYou may trash a Treasure other than Cursed Gold from your hand, for + 4 Cards.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: CardinalClick to veto Cardinal+2 Coins
Each other player reveals the top 2 cards of their deck, Exiles one costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 4 Coins
GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
KilnClick to veto Kiln+2 Coins
The next time you play a card this turn, you may first gain a copy of it.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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