Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
WharfClick to veto Wharf+2 Cards
+1 Buy

At the start of your next turn: +2 Cards, +1 Buy
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: VagrantClick to veto Vagrant+1 Card
+1 Action

Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
Cost: 2 Coins
GuildsClick to exclude Guilds: HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
SoothsayerClick to veto SoothsayerGain a Gold. Each other player gains a Curse. Each player who did draws a card.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event BonfireClick to veto BonfireTrash up to 2 cards you have in play.
Cost: 3 Coins
EmpiresClick to exclude Empires: CrownClick to veto CrownIf it's your Action phase, you may play an Action from your hand twice. If it's your Buy phase, you may play a Treasure from your hand twice.
Cost: 5 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Cursed VillageClick to veto Cursed Village+2 Actions
Draw until you have 6 cards in hand. When you gain this, receive a Hex.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: RecruiterClick to veto Recruiter+2 Cards
Trash a card from your hand. +1 Villager per 1 Coin it costs.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the CamelClick to veto Way of the CamelExile a Gold from the supply.
Cost: 0 Coins
PlunderClick to exclude Plunder: AbundanceClick to veto AbundanceThe next time you gain an Action card: +1 Buy and +3 Coins.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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