DominionClick to exclude Dominion: MineClick to veto MineTrash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand.
Cost: 5 Coins
Dominion Update PackClick to exclude Dominion Update Pack: MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
CornucopiaClick to exclude Cornucopia: Bag of Gold+1 Action
Gain a Gold, putting it on top of your deck. (This is not in the Supply.)
Cost: 0 Coins
Diadem2 Coins
When you play this, +1 Coin per unused Action you have (Action, not Action card). (This is not in the Supply.)
Cost: 0 Coins
Followers+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
Princess+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins. (This is not in the Supply.)
Cost: 0 Coins
Trusty SteedChoose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.)
Cost: 0 Coins
TournamentClick to veto Tournament+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +1 Coin.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: Jack of All TradesClick to veto Jack of All TradesGain a Silver. Look at the top card of your deck; discard it or put it back. Draw until you have 5 cards in hand. You may trash a card from your hand that is not a Treasure.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: RebuildClick to veto Rebuild+1 Action
Name a card. Reveal cards from the top of your deck until you reveal a Victory card that is not the named card. Discard the other cards. Trash the Victory card and gain a Victory card costing up to 3 Coins more than it.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event AlmsClick to veto AlmsOnce per turn: If you have no Treasures in play, gain a card costing up to 4 Coins.
Cost: 0 Coins
DungeonClick to veto Dungeon+1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.
Cost: 3 Coins
Treasure TroveClick to veto Treasure Trove2 Coins
When you play this, gain a Gold and a Copper.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: DucatClick to veto Ducat+1 Buy
+1 Coffer

When you gain this, you may trash a Copper from your hand.
Cost: 2 Coins
ImproveClick to veto Improve+2 Coins
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly 1 Coin more than it.
Cost: 3 Coins
Project Sinister PlotClick to veto Sinister PlotAt the start of your turn, add a token here, or remove your tokens here for +1 Card each.
Cost: 4 Coins
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