promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WeaverClick to veto WeaverGain two Silvers or a card costing up to 4 Coins. When you discard this other than in Clean-up, you may play it.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: Old WitchClick to veto Old Witch+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Animal FairClick to veto Animal Fair+4 Coins
+1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand.
Cost: 7 Coins
GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
KilnClick to veto Kiln+2 Coins
The next time you play a card this turn, you may first gain a copy of it.
Cost: 5 Coins
AlliesClick to exclude Allies: EmissaryClick to veto Emissary+3 Cards
If this made you shuffle (at least one card), +1 Action and +2 Favors.
Cost: 5 Coins
Ally Architects' GuildClick to veto Architects' GuildWhen you gain a card, you may spend 2 Favors to gain a cheaper non-Victory card.
Cost: 0 Coins
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