IntrigueClick to exclude Intrigue: NoblesClick to veto Nobles2 VP
Choose one: +3 Cards, or +2 Actions.
Cost: 6 Coins
SeasideClick to exclude Seaside: TreasuryClick to veto Treasury+1 Card
+1 Action
+1 Coin

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Cost: 5 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
WatchtowerClick to veto WatchtowerDraw until you have 6 cards in your hand. When you gain a card, you may reveal this from your hand. If you do, either trash that card, or put it on top of your deck.
Cost: 3 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: [Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
CultistClick to veto Cultist+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand. When you trash this, +3 Cards.
Cost: 5 Coins
Wandering MinstrelClick to veto Wandering Minstrel+1 Card
+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Champion+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.)
Cost: 6 Coins
Hero+2 Coins
Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply)
Cost: 5 Coins
Treasure Hunter+1 Action
+1 Coin

Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply)
Cost: 3 Coins
Warrior+2 Cards
For each Traveller you have in play (including this) each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins. When you discard this from play, you may exchange it for a Hero. (This is not in the Supply)
Cost: 4 Coins
PageClick to veto Page+1 Card
+1 Action

When you discard this from play, you may exchange it for a Treasure Hunter.
Cost: 2 Coins
NocturneClick to exclude Nocturne: CryptClick to veto CryptSet aside any number of Treasures you have in play, face down (under this). While any remain, at the start of each of your turns, put one of them into your hand.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event DesperationClick to veto DesperationOnce per turn: You may gain a Curse. If you do, +1 Buy and +2 Coins.
Cost: 0 Coins
Event StampedeClick to veto StampedeIf you have 5 or fewer cards in play, gain 5 Horses onto your deck.
Cost: 5 Coins
AlliesClick to exclude Allies: UnderlingClick to veto Underling+1 Card
+1 Action
+1 Favor

Cost: 3 Coins
Ally Crafter's GuildClick to veto Crafter's GuildAt the start of your turn, you may spend 2 Favors to gain a card costing up to 4 Coins onto your deck.
Cost: 0 Coins
PlunderClick to exclude Plunder: EnlargeClick to veto EnlargeNow and at the start of your next turn: Trash a card from your hand, and gain one costing up to 2 Coins more.
Cost: 5 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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