promosClick to exclude promos: DismantleClick to veto DismantleTrash a card from your hand. If it costs 1 Coin or more, gain a cheaper card and a Gold.
Cost: 4 Coins
PrinceClick to veto PrinceYou may set this aside. If you do, set aside an Action card from your hand costing up to 4 Coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Cost: 8 Coins
IntrigueClick to exclude Intrigue: DukeClick to veto DukeWorth 1 VP per Duchy card in your deck.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: HerbalistClick to veto Herbalist+1 Buy
+1 Coin

When you discard this from play, you may put one of your Treasures from play on top of your deck.
Cost: 2 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: RangerClick to veto Ranger+1 Buy
Turn your Journey token over (it starts face up). If it's face up, +5 Cards.
Cost: 4 Coins
Event SaveClick to veto Save+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Cost: 1 Coin
MenagerieClick to exclude Menagerie: Event PursueClick to veto Pursue+1 Buy
Name a card. Reveal the top 4 cards from your deck. Put the matches back and discard the rest.
Cost: 2 Coins
PlunderClick to exclude Plunder: StowawayClick to veto StowawayAt the start of your next turn, +2 Cards. When anyone gains a Duration card, you may play this from your hand.
Cost: 3 Coins
Other components these cards require:
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