Intrigue Update PackClick to exclude Intrigue Update Pack: DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
SeasideClick to exclude Seaside: LookoutClick to veto Lookout+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Cost: 3 Coins
CornucopiaClick to exclude Cornucopia: Horn of PlentyClick to veto Horn of PlentyWhen you play this, gain a card costing up to 1 Coin per differently named card you have in play, counting this. If it's a Victory card, trash this.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
Bandit CampClick to veto Bandit Camp+1 Card
+2 Actions

Gain a Spoils from the Spoils pile.
Cost: 5 Coins
ForagerClick to veto Forager+1 Action
+1 Buy

Trash a card from your hand. +1 Coin for each differently named Treasure in the trash.
Cost: 5 Coins
EmpiresClick to exclude Empires: EngineerClick to veto EngineerGain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
Cost: 4 Debt
NocturneClick to exclude Nocturne: Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
Devil's WorkshopClick to veto Devil's WorkshopIf the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to 4 Coins; 0, gain a Gold.
Cost: 4 Coins
IdolClick to veto Idol2 Coins
When you play this, if you then have an odd number of Idols in play, receive a Boon; if an even number, each other player gains a Curse.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Way of the OxClick to veto Way of the Ox+2 Actions
Cost: 0 Coins
PlunderClick to exclude Plunder: GrottoClick to veto Grotto+1 Action
Set aside up to 4 cards from your hand face down (on this). At the start of your next turn, discard them, then draw as many.
Cost: 2 Coins
Trait InspiringClick to veto InspiringAfter playing an Inspiring card on your turn, you may play an Action from your hand that you don’t have a copy of in play. ToolsClick to veto ToolsGain a copy of a card anyone has in play.
Cost: 4 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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