promosClick to exclude promos: PrinceClick to veto PrinceYou may set this aside. If you do, set aside an Action card from your hand costing up to 4 Coins. At the start of each of your turns, play that Action, setting it aside again when you discard it from play. (Stop playing it if you fail to set it aside on a turn you play it.)
Cost: 8 Coins
Dominion Update PackClick to exclude Dominion Update Pack: PoacherClick to veto Poacher+1 Card
+1 Action
+1 Coin

Discard a card per empty Supply pile.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: CourtierClick to veto CourtierReveal a card from your hand. For each type it has (Action, Attack, etc.), choose one: +1 Action; or +1 Buy; or +3 Coins; or gain a Gold. The choices must be different.
Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: AltarClick to veto AltarTrash a card from your hand. Gain a card costing up to 5 Coins.
Cost: 6 Coins
Junk DealerClick to veto Junk Dealer+1 Card
+1 Action
+1 Coin

Trash a card from your hand.
Cost: 5 Coins
AdventuresClick to exclude Adventures: DiscipleYou may play an Action card from your hand twice. Gain a copy of it. When you discard this from play, you may exchange it for a Teacher. (This is not in the Supply)
Cost: 5 Coins
Fugitive+2 Cards
+1 Action

Discard a card. When you discard this from play, you may exchange it for a Disciple. (This is not in the Supply)
Cost: 4 Coins
Soldier+2 Coins
+1 Coin per other Attack you have in play. Each other player with 4 or more cards in hand discards a card. When you discard this from play, you may exchange it for a Fugitive. (This is not in the Supply)
Cost: 3 Coins
TeacherPut this on your Tavern mat. At the start of your turn, you may call this, to move your +1 Card, +1 Action, +1 Buy, or +1 Coin token to an Action Supply pile you have no token on (when you play a card from that pile you first get that bonus). (This is not in the Supply)
Cost: 6 Coins
PeasantClick to veto Peasant+1 Buy
+1 Coin

When you discard this from play, you may exchange it for a Soldier.
Cost: 2 Coins
Swamp HagClick to veto Swamp HagUntil your next turn, when any other player buys a card, he gains a Curse. At the start of your next turn: +3 Coins.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark BathsClick to veto BathsWhen you end your turn without having gained a card, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player. Royal BlacksmithClick to veto Royal Blacksmith+5 Cards
Reveal your hand; discard the Coppers.
Cost: 8 Debt
MenagerieClick to exclude Menagerie: Way of the SheepClick to veto Way of the Sheep+2 Coins
Cost: 0 Coins
PlunderClick to exclude Plunder: FigurineClick to veto Figurine+2 Cards
You may discard an Action card for +1 Buy and +1 Coin.
Cost: 5 Coins
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