Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
10×Curse-1 VP
Cost: 0 Coins
13×Imp+2 Cards
You may play an Action card fromyour hand that you don't have a copy of in play. (This is not in the Supply.)
Cost: 2 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×Devil's WorkshopClick to veto Devil's WorkshopIf the number of cards you've gained this turn is: 2+, gain an Imp from its pile; 1, gain a card costing up to 4 Coins; 0, gain a Gold.
Cost: 4 Coins
10×DismantleClick to veto DismantleTrash a card from your hand. If it costs 1 Coin or more, gain a cheaper card and a Gold.
Cost: 4 Coins
10×Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
Landmark KeepClick to veto KeepWhen scoring, 5 VP per differently named Treasure you have, that you have more copies of than each other player, or tied for most. 10×LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
10×MastermindClick to veto MastermindAt the start of your next turn, you may play an Action card from your hand three times.
Cost: 5 Coins
10×Merchant ShipClick to veto Merchant Ship+2 Coins
At the start of your next turn: +2 Coins
Cost: 5 Coins
10×Mining RoadClick to veto Mining Road+1 Action
+1 Buy
+2 Coins

Once this turn, when you gain a Treasure, you may play it.
Cost: 5 Coins
10×SchemeClick to veto Scheme+1 Card
+1 Action

At the start of the Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Cost: 3 Coins
10×SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
10×StoreroomClick to veto Storeroom+1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Coin per card discarded the second time.
Cost: 3 Coins
promosClick to exclude promos DominionClick to exclude Dominion SeasideClick to exclude Seaside CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages EmpiresClick to exclude Empires NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie AlliesClick to exclude Allies PlunderClick to exclude Plunder
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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