Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 10×Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×ClerkClick to veto Clerk+2 Coins
Each other player with 5 or more cards in hand puts one onto their deck. At the start of your turn, you may play this from your hand.
Cost: 4 Coins
HinterlandsClick to exclude Hinterlands: 10×HagglerClick to veto Haggler+2 Coins
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Cost: 5 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: 10×WheelwrightClick to veto Wheelwright+1 Card
+1 Action

You may discard a card to gain an Action card costing as much as it or less.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Event TradeClick to veto TradeTrash up to 2 cards from your hand. Gain a Silver per card you trashed.
Cost: 5 Coins
NocturneClick to exclude Nocturne: 10×GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
10×MonasteryClick to veto MonasteryFor each card you've gained this turn, you may trash a card from your hand or a Copper you have in play.
Cost: 2 Coins
AlliesClick to exclude Allies: 10×BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
10×GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
Ally League of BankersClick to veto League of BankersAt the start of your Buy phase, +1 Coin per 4 Favors you have (round down).
Cost: 0 Coins
PlunderClick to exclude Plunder: 10×Fortune HunterClick to veto Fortune Hunter+2 Coins
Look at the top 3 cards of your deck. you may play a Treasure from them. Put the rest back in any order.
Cost: 4 Coins
10×ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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