Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×FestivalClick to veto Festival+2 Actions
+1 Buy
+2 Coins

Cost: 5 Coins
10×LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: 10×ReplaceClick to veto ReplaceTrash a card from your hand. Gain a card costing up to 2 Coins more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Curse.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: 10×HamletClick to veto Hamlet+1 Card
+1 Action

You may discard a card; if you do, +1 Action. You may discard a card; if you do, +1 Buy.
Cost: 2 Coins
AdventuresClick to exclude Adventures: 10×Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
Event PlanClick to veto PlanMove your Trashing token to an Action Supply pile (when you buy a card from that pile, you may trash a card from your hand).
Cost: 3 Coins
EmpiresClick to exclude Empires: 10×ArchiveClick to veto Archive+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Cost: 5 Coins
10×CharmClick to veto CharmWhen you play this, choose one: +1 Buy and +2 Coins; or the next time you buy a card this turn, you may also gain a differently named card with the same cost.
Cost: 5 Coins
Event WeddingClick to veto Wedding+1 VP
Gain a Gold.
Cost: 4 Coins + 3 Debt
RenaissanceClick to exclude Renaissance: 10×Mountain VillageClick to veto Mountain Village+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, +1 Card.
Cost: 4 Coins
AlliesClick to exclude Allies: 10×Capital CityClick to veto Capital City+1 Card
+2 Actions

You may discard 2 cards for +2 Coins. You may pay 2 Coins for +2 Cards.
Cost: 5 Coins
PlunderClick to exclude Plunder: 10×Cabin BoyClick to veto Cabin Boy+1 Card
+1 Action

At the start of your next turn, choose one: +2 Coins; or trash this to gain a Duration card.
Cost: 4 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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