Create 6 decks, each with Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×LaboratoryClick to veto Laboratory+2 Cards
+1 Action

Cost: 5 Coins
10×MarketClick to veto Market+1 Card
+1 Action
+1 Buy
+1 Coin

Cost: 5 Coins
10×SmithyClick to veto Smithy+3 Cards
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Dark AgesClick to exclude Dark Ages: 10×SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
10×Wandering MinstrelClick to veto Wandering Minstrel+1 Card
+2 Actions

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.
Cost: 4 Coins
GuildsClick to exclude Guilds: 10×AdvisorClick to veto Advisor+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Cost: 4 Coins
AdventuresClick to exclude Adventures: 10×RelicClick to veto Relic2 Coins
When you play this, each other players puts his -1 Card token on his deck.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark FountainClick to veto FountainWhen scoring, 15 VP if you have at least 10 Coppers.
NocturneClick to exclude Nocturne: 10×GuardianClick to veto GuardianUntil your next turn, when another player plays an Attack card, it doesn't affect you. At the start of your next turn, +1 Coin. This is gained to your hand (instead of your discard pile).
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Way of the MoleClick to veto Way of the Mole+1 Action
Discard your hand. +3 Cards.
Cost: 0 Coins
AlliesClick to exclude Allies: 10×GalleriaClick to veto Galleria+3 Coins
This turn, when you gain a card costing 3 Coins or 4 Coins, +1 Buy.
Cost: 5 Coins
10×SwapClick to veto Swap+1 Card
+1 Action

You may return an Action from your hand to its pile, to gain to your hand a different Action costing up to 5 Coins.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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