Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×CaptainClick to veto CaptainNow and at the start of your next turn: Play a non-Duration Action card from the Supply costing up to 4 [coin], leaving it there.
Cost: 6 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×MonkeyClick to veto MonkeyUntil your next turn, when the player to your right gains a card, +1 Card. At the start of your next turn, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×CrossroadsClick to veto CrossroadsReveal your hand. +1 Card per Victory card revealed. If this is the first time you played a Crossroads this turn, +3 Actions.
Cost: 2 Coins
10×StablesClick to veto StablesYou may discard a Treasure. If you do, +3 Cards and +1 Action.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×SquireClick to veto Squire+1 Coin
Choose one: +2 Actions; or +2 Buys; or gain a Silver. When you trash this, gain an Attack card.
Cost: 2 Coins
EmpiresClick to exclude Empires: 10×City QuarterClick to veto City Quarter+2 Actions
Reveal your hand. +1 Card per Action card revealed.
Cost: 8 Debt
Event DelveClick to veto Delve+1 Buy
Gain a Silver.
Cost: 2 Coins
10×SacrificeClick to veto SacrificeTrash a card from your hand. If it's an... Action card, +2 Cards, +2 Actions; Treasure card, +2 Coins, Victory card, +2 VP Tokens.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Event EnclaveClick to veto EnclaveGain a Gold. Exile a Duchy from the Supply.
Cost: 8 Coins
PlunderClick to exclude Plunder: 10×AbundanceClick to veto AbundanceThe next time you gain an Action card: +1 Buy and +3 Coins.
Cost: 4 Coins
10×CageClick to veto CageSet aside up to 4 cards from your hand face down (on this). The next time you gain a Victory card, trash this, and put the set aside cards into your hand at end of turn.
Cost: 2 Coins
10×QuartermasterClick to veto QuartermasterAt the start of each of your turns for the rest of the game, choose one: Gain a card costing up to 4 Coins, setting it aside on this; or put a card from this into your hand.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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