Create 6 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
30×Curse-1 VP
Cost: 0 Coins
20×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
Province6 VP
Cost: 8 Coins
18×Copper1 Coin
Cost: 0 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
30×Gold3 Coins
Cost: 6 Coins
10×Animal FairClick to veto Animal Fair+4 Coins
+1 Buy per empty supply pile. Instead of paying this card's cost, you may trash an Action card from your hand.
Cost: 7 Coins
Event BanquetClick to veto BanquetGain 2 Coppers and a non-Victory card costing up to 5 Coins.
Cost: 3 Coins
10×BaubleClick to veto BaubleChoose two different options: +1 Buy; +1 Coin; +1 Favor; this turn, when you gain a card, you may put it onto your deck.
Cost: 2 Coins
10×BazaarClick to veto Bazaar+1 Card
+2 Actions
+1 Coin

Cost: 5 Coins
10×ChapelClick to veto ChapelTrash up to 4 cards from your hand.
Cost: 2 Coins
10×CounterfeitClick to veto Counterfeit1 Coin
+1 Buy

When you play this, you may play a Treasure from your hand twice. if you do, trash that Treasure.
Cost: 5 Coins
10×GearClick to veto Gear+2 Cards
Set aside up to 2 cards from your hand face down. At the start of your next turn, put them into your hand.
Cost: 3 Coins
10×HighwayClick to veto Highway+1 Card
+1 Action

While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 5 Coins
10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
Landmark ObeliskClick to veto ObeliskWhen scoring, 2 VP per card you have from the chosen pile. Setup: Choose a random Action Supply pile. 12×PortClick to veto Port+1 Card
+2 Actions

When you buy this, gain another Port.
Cost: 4 Coins
10×SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
Ally Cave DwellersClick to veto Cave DwellersAt the start of your turn, you may spend a Favor, to discard a card then draw a card. Repeat as desired.
Cost: 0 Coins
DominionClick to exclude Dominion IntrigueClick to exclude Intrigue SeasideClick to exclude Seaside CornucopiaClick to exclude Cornucopia HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires MenagerieClick to exclude Menagerie AlliesClick to exclude Allies
Other components these cards require:
The game is over when the Province supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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