Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: Black MarketClick to veto Black Market+2 Coins
Reveal the top 3 cards of the Black Market deck. You may buy one of them immediately. Put the unbought cards on the bottom of the Black Market deck in any order. (Before the game, make a Black Market deck out of one copy of each Kingdom card not in the supply.)
Cost: 3 Coins
DominionClick to exclude Dominion: VillageClick to veto Village+1 Card
+2 Actions

Cost: 3 Coins
WitchClick to veto Witch+2 Cards
Each other player gains a Curse card.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: MasqueradeClick to veto Masquerade+2 Cards
Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
GolemClick to veto GolemReveal cards from your deck until revealing 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order.
Cost: 4 Coins + 1 Potion
Prosperity Update PackClick to exclude Prosperity Update Pack: CollectionClick to veto Collection2 Coins
+1 Buy

This turn, when you gain an Action card, +1 VP,
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: ProcessionClick to veto ProcessionYou may play an Action card from your hand twice. Trash it. Gain an Action card costing exactly 1 coin more than it.
Cost: 4 Coins
EmpiresClick to exclude Empires: Landmark PalaceClick to veto PalaceWhen scoring, 3 VP per set you have of Copper - Silver - Gold.
RenaissanceClick to exclude Renaissance: Project Sinister PlotClick to veto Sinister PlotAt the start of your turn, add a token here, or remove your tokens here for +1 Card each.
Cost: 4 Coins
AlliesClick to exclude Allies: SpecialistClick to veto SpecialistYou may play an Action or Treasure from your hand. Choose one: Play it again; or gain a copy of it.
Cost: 5 Coins
PlunderClick to exclude Plunder: [Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
SearchClick to veto Search+2 Coins
The next time a Supply pile empties, trash this and gain a Loot.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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