DominionClick to exclude Dominion: WitchClick to veto Witch+2 Cards
Each other player gains a Curse card.
Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: PatrolClick to veto Patrol+3 Cards
Reveal the top 4 cards of your deck. Put the Victory cards and Curses into your hand. Put the rest back in any order.
Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: Worker's VillageClick to veto Worker's Village+1 Card
+2 Actions
+1 Buy

Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: JesterClick to veto Jester+2 Coins
Each other player discards the top card of his deck. If it's a Victory card, he gains a Curse. Otherwise, either he gains a copy of hte discarded
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: Madman+2 Actions
Return this to the Madman pile. If you do, +1 Card per card in your hand. (This is not in the Supply.)
Cost: 0 Coins
BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
CountClick to veto CountChoose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.
Cost: 5 Coins
HermitClick to veto HermitLook through your discard pile. You may trash a card from your discard pile or hand that is not a Treasure. Gain a card costing up to 3 Coins. When you discard this from play, if you did not buy any cards this turn, trash this and gain a Madman from the Madman pile.
Cost: 3 Coins
EmpiresClick to exclude Empires: Landmark TombClick to veto TombWhen you trash a card, +1 VP Token.
RenaissanceClick to exclude Renaissance: ResearchClick to veto Research+1 Action
Trash a card from your hand. Per 1 Coin it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Cost: 4 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
Trait TirelessClick to veto TirelessWhen you discard a Tireless card from play, set it aside, and put it onto your deck at end of turn.
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