Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
AstrolabeClick to veto Astrolabe1 Coin
Now and at the start of your next turn: +1 Coin, +1 Buy.
Cost: 3 Coins
BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
HighwayClick to veto Highway+1 Card
+1 Action

While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 5 Coins
Trait InheritedClick to veto InheritedSetup: You start the game with an Inherited card in place of a starting card you choose. Event LaunchClick to veto LaunchOnce per turn: Return to your Action phase. +1 Card, +1 Action, and +1 Buy.
Cost: 3 Coins
Lost CityClick to veto Lost City+2 Cards
+2 Actions

When you gain this, each other player draws a card.
Cost: 5 Coins
MasterpieceClick to veto Masterpiece1 Coin
When you buy this, you may overpay for it. If you do, gain a Silver per 1 Coin you overpaid.
Cost: 3 Coins
PillageClick to veto PillageTrash this. Each other player with 5 or more cards in hand reveals his hand and discards a card that you choose. Gain 2 Spoils from the Spoils pile.
Cost: 3 Coins
PirateClick to veto PirateAt the start of your next turn, gain a Treasure costing up to 6 Coins to your hand. When any player gains a Treasure, you may play this from your hand.
Cost: 5 Coins
PoacherClick to veto Poacher+1 Card
+1 Action
+1 Coin

Discard a card per empty Supply pile.
Cost: 4 Coins
SeerClick to veto Seer+1 Card
+1 Action

Reveal the top 3 cards of your deck. Put the ones costing from 2 Coins to 4 Coins into your hand. Put the rest back in any order.
Cost: 5 Coins
TreasuryClick to veto Treasury+1 Card
+1 Action
+1 Coin

When you discard this from play, if you didn't buy a Victory card this turn, you may put this on top of your deck.
Cost: 5 Coins
Dominion Update PackClick to exclude Dominion Update Pack SeasideClick to exclude Seaside Seaside Update PackClick to exclude Seaside Update Pack HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages GuildsClick to exclude Guilds AdventuresClick to exclude Adventures RenaissanceClick to exclude Renaissance PlunderClick to exclude Plunder
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
Group results by set
Disable background colors