Create a deck for each player, comprising Estate1 VP
Cost: 2 Coins
and Haunted Mirror1 Coin
When you trash this, you may discard an Action card, to gain a Ghost from its pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: MineClick to veto MineTrash a Treasure card from your hand. Gain a Treasure card costing up to 3 more; put it into your hand.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: MinionClick to veto Minion+1 Action
Choose one: +2 coins; or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
GolemClick to veto GolemReveal cards from your deck until revealing 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order.
Cost: 4 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: Fortune TellerClick to veto Fortune Teller+2 Coins
Each other player reveals cards from the top of his deck until he reveals a Victory or Curse card. He puts it on top and discards the other revealed cards.
Cost: 3 Coins
GuildsClick to exclude Guilds: SoothsayerClick to veto SoothsayerGain a Gold. Each other player gains a Curse. Each player who did draws a card.
Cost: 5 Coins
AdventuresClick to exclude Adventures: Champion+1 Action
For the rest of the game, when another player plays an Attack, it doesn't affect you, and when you play an Action, +1 Action. (This stays in play. This is not in the Supply.)
Cost: 6 Coins
Hero+2 Coins
Gain a Treasure. When you discard this from play, you may exchange it for a Champion. (This is not in the Supply)
Cost: 5 Coins
Treasure Hunter+1 Action
+1 Coin

Gain a Silver per card the player to your right gained in his last turn. When you discard this from play, you may exchange it for a Warrior. (This is not in the Supply)
Cost: 3 Coins
Warrior+2 Cards
For each Traveller you have in play (including this) each other player discards the top card of his deck and trashes it if it costs 3 Coins or 4 Coins. When you discard this from play, you may exchange it for a Hero. (This is not in the Supply)
Cost: 4 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
PageClick to veto Page+1 Card
+1 Action

When you discard this from play, you may exchange it for a Treasure Hunter.
Cost: 2 Coins
EmpiresClick to exclude Empires: EnchantressClick to veto EnchantressUntil your next turn, the first time each other player plays an Action card on their turn, they get +1 Card and +1 Action instead of following its instructions. At the start of your next turn, +2 Cards.
Cost: 3 Coins
NocturneClick to exclude Nocturne: GhostReveal cards from your deck until you reveal an Action. Discard the other cards and set aside the Action. At the start of your next turn, play it twice. (This is not in the Supply.)
Cost: 4 Coins
CemeteryClick to veto Cemetery2 VP
When you gain this, trash up to 4 cards from your hand.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: Way of the WormClick to veto Way of the WormExile an Estate from the Supply.
Cost: 0 Coins
AlliesClick to exclude Allies: TownClick to veto TownChoose one: +1 Card and +2 Actions; or +1 Buy and +2 Coins.
Cost: 4 Coins
Other components these cards require:
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