Create 3 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 20×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
39×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 10×IronworksClick to veto IronworksGain a card costing up to 4. If it is an... Action card, +1 Action; Treasure card, +1 coin; Victory card, +1 Card.
Cost: 4 Coins
10×Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: 10×MintClick to veto MintYou may reveal a Treasure card from your hand. Gain a copy of it. When you buy this, trash all Treasures you have in play.
Cost: 5 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×AnvilClick to veto Anvil1 Coin
You may discard a Treasure to gain a card costing up to 4 Coins.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×DevelopClick to veto DevelopTrash a card from your hand. Gain a card costing exactly 1 Coin more than it and a card costing exactly 1 Coin less than it, in either order, putting them on top of your deck.
Cost: 3 Coins
12×TunnelClick to veto Tunnel2 VP
When you discard this other than during a Clean-up phase, you may reveal it. If you do, gain a Gold.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: 10×BeggarClick to veto BeggarGain 3 Coppers, putting them into your hand. When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.
Cost: 2 Coins
AdventuresClick to exclude Adventures: 10×DuplicateClick to veto DuplicatePut this on your Tavern mat. When you gain a card costing up to 6 Coins, you may call this, to gain a copy of that card.
Cost: 4 Coins
Event QuestClick to veto QuestYou may discard an Attack, or two Curses, or any six cards. If you do, gain a Gold.
Cost: 0 Coins
NocturneClick to exclude Nocturne: 10×RaiderClick to veto RaiderEach other player with 5 or more cards in hand discards a copy of a card you have in play (or reveals they can't). At the start of your next turn, +3 Coins.
Cost: 6 Coins
10×Tragic HeroClick to veto Tragic Hero+3 Cards
+1 Buy

If you have 8 or more cards in hand (after drawing), trash this and gain a Treasure.
Cost: 5 Coins
PlunderClick to exclude Plunder: Event LaunchClick to veto LaunchOnce per turn: Return to your Action phase. +1 Card, +1 Action, and +1 Buy.
Cost: 3 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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