Create 3 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 20×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
39×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×AdventurerClick to veto AdventurerReveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
Cost: 6 Coins
10×WitchClick to veto Witch+2 Cards
Each other player gains a Curse card.
Cost: 5 Coins
IntrigueClick to exclude Intrigue: 10×BridgeClick to veto Bridge+1 Buy
+1 Coin

All cards (including cards in players' hands) cost 1 less this turn, but not less than 0.
Cost: 4 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: 10×DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
10×Secret PassageClick to veto Secret Passage+2 Cards
+1 Action

Take a card from your hand and put it anywhere in your deck.
Cost: 4 Coins
Prosperity Update PackClick to exclude Prosperity Update Pack: 10×AnvilClick to veto Anvil1 Coin
You may discard a Treasure to gain a card costing up to 4 Coins.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×SchemeClick to veto Scheme+1 Card
+1 Action

At the start of the Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: 10×StoreroomClick to veto Storeroom+1 Buy
Discard any number of cards. +1 Card per card discarded. Discard any number of cards. +1 Coin per card discarded the second time.
Cost: 3 Coins
NocturneClick to exclude Nocturne: State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
12×[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
10×SkulkClick to veto Skulk+1 Buy
Each other player receives the next Hex. When you gain this, gain a Gold.
Cost: 4 Coins
MenagerieClick to exclude Menagerie: 30×Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Event StampedeClick to veto StampedeIf you have 5 or fewer cards in play, gain 5 Horses onto your deck.
Cost: 5 Coins
Way of the MouseClick to veto Way of the MousePlay the set-aside card, leaving it there. Setup: Set aside an unused Action 2 Coins costing or 3 Coins.
Cost: 0 Coins
PlunderClick to exclude Plunder: 10×Swamp ShacksClick to veto Swamp Shacks+2 Actions
+1 Card per 3 cards you have in play (round down).
Cost: 4 Coins
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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