Create 3 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 20×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
39×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MarketClick to veto Market+1 Card
+1 Action
+1 Buy
+1 Coin

Cost: 5 Coins
Intrigue Update PackClick to exclude Intrigue Update Pack: 10×DiplomatClick to veto Diplomat+2 Cards
If you have 5 or fewer cards in hand (after drawing), +2 Actions. When another player plays an Attack card, you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.
Cost: 4 Coins
10×LurkerClick to veto Lurker+1 Action
Choose one: Trash an Action card from the Supply; or gain an Action card from the trash.
Cost: 2 Coins
SeasideClick to exclude Seaside: 10×SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×BlockadeClick to veto BlockadeGain a card costing up to 4 Coins, setting it aside. At the start of your next turn, put it into your hand. While it's set aside, when another player gains a copy of it on their turn, they gain a Curse.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 10×ScavengerClick to veto Scavenger+2 Coins
You may put your deck into your discard pile. Look through your discard pile and put one card from it on top of your deck.
Cost: 4 Coins
GuildsClick to exclude Guilds: 10×HeraldClick to veto Herald+1 Card
+1 Action

Reveal the top card of your deck. If it is an Action, play it. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look through your discard pile and put a card from it on top of your deck.
Cost: 4 Coins
AdventuresClick to exclude Adventures: Event SaveClick to veto Save+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Cost: 1 Coin
MenagerieClick to exclude Menagerie: 10×DestrierClick to veto Destrier+2 Cards
+1 Action

During your turns, this costs 1 Coin less per card you've gained this turn.
Cost: 6 Coins
10×SanctuaryClick to veto Sanctuary+1 Card
+1 Action
+1 Buy

You may Exile a card from your hand.
Cost: 5 Coins
Way of the ButterflyClick to veto Way of the ButterflyYou may return this to its pile to gain a card costing exactly 1 Coin more than it.
Cost: 0 Coins
PlunderClick to exclude Plunder: 10×PendantClick to veto Pendant+1 Coin per differently named Treasure you have in play.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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