Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Goat1 Coin
When you play this, you may trash a card from your hand.
Cost: 2 Coins
Copper1 Coin
Cost: 0 Coins
DominionClick to exclude Dominion: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MoatClick to veto Moat+2 Cards
When another player plays an Attack card, you may reveal this from your hand. If you do, you are unaffected by that Attack.
Cost: 2 Coins
SeasideClick to exclude Seaside: 10×TacticianClick to veto TacticianDiscard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: 10×[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
10×CultistClick to veto Cultist+2 Cards
Each other player gains a Ruins. You may play a Cultist from your hand. When you trash this, +3 Cards.
Cost: 5 Coins
EmpiresClick to exclude Empires: 10×CapitalClick to veto Capital6 Coins
+1 Buy

When you discard this from play, take 6 Debt, and then you may pay off Debt.
Cost: 5 Coins
10×VillaClick to veto Villa+2 Actions
+1 Buy
+1 Coin

When you gain this, put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.
Cost: 4 Coins
NocturneClick to exclude Nocturne: 12×[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
10×CobblerClick to veto CobblerAt the start of your next turn, gain a card to your hand costing up to 4 Coins.
Cost: 5 Coins
10×Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
10×PixieClick to veto Pixie+1 Card
+1 Action

Discard the top Boon. You may trash this to receive that Boon twice.
Cost: 2 Coins
RenaissanceClick to exclude Renaissance: 10×DucatClick to veto Ducat+1 Buy
+1 Coffer

When you gain this, you may trash a Copper from your hand.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Way of the SquirrelClick to veto Way of the Squirrel+2 Cards at the end of this turn
Cost: 0 Coins
AlliesClick to exclude Allies: 10×ContractClick to veto Contract2 Coins
+1 Favor

You may set aside an Action from your hand to play it at the start of your next turn.
Cost: 5 Coins
Ally Forest DwellersClick to veto Forest DwellersAt the start of your turn, you may spend a Favor to look at the top 3 cards of your deck, discard any number, and put the rest back in any order.
Cost: 0 Coins
PlunderClick to exclude Plunder: 30×[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Event ForayClick to veto ForayDiscard 3 cards, revealing them. If they have 3 different names, gain a Loot.
Cost: 3 Coins
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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