Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Magic Lamp1 Coin
When you play this, if there are at least 6 cards that you have exactly 1 copy of in play, trash this. If you do, gain 3 Wishes from their pile.
Cost: 0 Coins
Copper1 Coin
Cost: 0 Coins
Wish+1 Action
Return this to its pile. If you did, gain a card to your hand costing up to 6 Coins. (This is not in the supply.)
Cost: 0 Coins
Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
ArchiveClick to veto Archive+1 Action
Set aside the top 3 cards of your deck face down (you may look at them). Now and at the start of your next two turns, put one into your hand.
Cost: 5 Coins
Event BanquetClick to veto BanquetGain 2 Coppers and a non-Victory card costing up to 5 Coins.
Cost: 3 Coins
Caravan GuardClick to veto Caravan Guard+1 Card
+1 Action

At the start of your next turn, +1 Coin. When another player plays an Attack card, you may play this from your hand. (+1 Action has no effect if it's not your turn.)
Cost: 3 Coins
CarpenterClick to veto CarpenterIf no Supply piles are empty, +1 Action and gain a card costing up to 4 Coins. Otherwise, trash a card from your hand and gain a card costing up to 2 Coins more than it.
Cost: 4 Coins
CounterfeitClick to veto Counterfeit1 Coin
+1 Buy

When you play this, you may play a Treasure from your hand twice. if you do, trash that Treasure.
Cost: 5 Coins
LiveryClick to veto Livery+3 Coins
This turn, when you gain a card costing 4 Coins or more, gain a Horse.
Cost: 5 Coins
MerchantClick to veto Merchant+1 Card
+1 Action

The first time you play a Silver this turn, +1 Coin.
Cost: 3 Coins
MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
Secret CaveClick to veto Secret Cave+1 Card
+1 Action

You may discard 3 cards. If you did, then at the start of your next turn, +3 Coins.
Cost: 3 Coins
Snowy VillageClick to veto Snowy Village+1 Card
+4 Actions
+1 Buy

Ignore any further +Actions you get this turn.
Cost: 3 Coins
Event SummonClick to veto SummonGain an Action card costing up to 4 Coins. Set it aside. If you do, then at the start of your next turn, play it.
Cost: 5 Coins
promosClick to exclude promos DominionClick to exclude Dominion Dominion Update PackClick to exclude Dominion Update Pack Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires NocturneClick to exclude Nocturne MenagerieClick to exclude Menagerie AlliesClick to exclude Allies
Players: 2 3 4 5 6 whatever
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