Create 2 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
10×Curse-1 VP
Cost: 0 Coins
Artifact FlagWhen drawing your hand, +1 Card. Estate1 VP
Cost: 2 Coins
Duchy3 VP
Cost: 5 Coins
Province6 VP
Cost: 8 Coins
46×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×AdvisorClick to veto Advisor+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card. Put the other cards into your hand.
Cost: 4 Coins
10×EnlargeClick to veto EnlargeNow and at the start of your next turn: Trash a card from your hand, and gain one costing up to 2 Coins more.
Cost: 5 Coins
10×Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
10×HoardClick to veto Hoard2 Coins
While this is in play, when you buy a Victory card, gain a Gold.
Cost: 6 Coins
10×MagnateClick to veto MagnateReveal your hand. +1 Card per Treasure in it.
Cost: 5 Coins
10×Market SquareClick to veto Market Square+1 Card
+1 Action
+1 Buy

When one of your cards is trashed, you may discard this from your hand. If you do, gain a Gold.
Cost: 3 Coins
10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
10×ScholarClick to veto ScholarDiscard your hand. +7 Cards.
Cost: 5 Coins
10×TiaraClick to veto Tiara+1 Buy
This turn, when you gain a card, you may put it onto your deck. You may play a Treasure from your hand twice.
Cost: 4 Coins
10×VassalClick to veto Vassal+2 Coins
Discard the top card of your deck. If it is an Action card, you may play it.
Cost: 3 Coins
DominionClick to exclude Dominion Dominion Update PackClick to exclude Dominion Update Pack ProsperityClick to exclude Prosperity Prosperity Update PackClick to exclude Prosperity Update Pack CornucopiaClick to exclude Cornucopia Dark AgesClick to exclude Dark Ages GuildsClick to exclude Guilds RenaissanceClick to exclude Renaissance PlunderClick to exclude Plunder
The game is over when the Province supply or the Colony supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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