Create 5 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×GovernorClick to veto Governor+1 Action
Choose one; you get the version in parentheses: Each player gets +1 (+3) Cards; or each player gains a Silver (Gold); or each player may trash a card from his hand and gain a card costing exactly 1 Coin (2 Coins) more.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
25×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
IntrigueClick to exclude Intrigue: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
AlchemyClick to exclude Alchemy: 16×Potion
Cost: 4 Coins
10×PossessionClick to veto PossessionThe player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him. Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.
Cost: 6 Coins + 1 Potion
ProsperityClick to exclude Prosperity: 10×Grand MarketClick to veto Grand Market+1 Card
+1 Action
+1 Buy
+2 Coins

You can't buy this if you have any Copper in play.
Cost: 6 Coins
HinterlandsClick to exclude Hinterlands: 12×FarmlandClick to veto Farmland2 VP
When you buy this, trash a card from your hand. Gain a card costing exactly 2 Coins more than the trashed card.
Cost: 6 Coins
GuildsClick to exclude Guilds: 10×BakerClick to veto Baker+1 Card
+1 Action
+1 Coffer

Setup: Each player gets +1 Coffers.
Cost: 5 Coins
10×DoctorClick to veto DoctorName a card. Reveal the top 3 cards of your deck. Trash the matches. Put the rest back on top in any order. When you buy this, you may overpay for it. For each 1 Coin you overpaid, look at the top card of your deck; trash it, discard it, or put it back.
Cost: 3 Coins
10×JourneymanClick to veto JourneymanName a card. Reveal the top 3 cards of your deck until you reveal 3 cards that are not the named card. Put those cards into your hand and discard the rest.
Cost: 5 Coins
EmpiresClick to exclude Empires: 10×TempleClick to veto Temple+1 VP
Trash from 1 to 3 differently named cards from your hand. Add 1 VP Token to the Temple Supply pile. When you gain this, take the VP Token from the Temple Supply pile.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: 10×SculptorClick to veto SculptorGain a card to your hand costing up to 4 Coins. If it's a Treasure, +1 Villager.
Cost: 5 Coins
PlunderClick to exclude Plunder: 10×FigurineClick to veto Figurine+2 Cards
You may discard an Action card for +1 Buy and +1 Coin.
Cost: 5 Coins
Other components these cards require:
The game is over when the Province supply or the Colony supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
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Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
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