promosClick to exclude promos: Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
SeasideClick to exclude Seaside: LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
Sea HagClick to veto Sea HagEach other player discards the top card of his deck, then gains a Curse card, putting it on top of his deck.
Cost: 4 Coins
ProsperityClick to exclude Prosperity: Colony10 VP
Cost: 11 Coins
Platinum5 Coins
Cost: 9 Coins
RabbleClick to veto Rabble+3 Cards
Each other player reveals the top 3 cards of his deck, discards the revealed Actions and Treasures, and puts the rest back on top in any order he chooses.
Cost: 5 Coins
Dark AgesClick to exclude Dark Ages: MysticClick to veto Mystic+1 Action
+2 Coins

Name a card. Reveal the top cards of your deck. If it's the named card, put it into your hand.
Cost: 5 Coins
GuildsClick to exclude Guilds: SoothsayerClick to veto SoothsayerGain a Gold. Each other player gains a Curse. Each player who did draws a card.
Cost: 5 Coins
AdventuresClick to exclude Adventures: MagpieClick to veto Magpie+1 Card
+1 Action

Reveal the top card of your deck. If it's a Treasure, put it into your hand. If it's an Action or Victory card, gain a Magpie.
Cost: 4 Coins
Event PathfindingClick to veto PathfindingMove your +1 Card token to an Action Supply pile (when you play a card from that pile, you first get +1 Card).
Cost: 8 Coins
Event SaveClick to veto Save+1 Buy
Once per turn: Set aside a card from your hand, and put it into your hand at end of turn (after drawing).
Cost: 1 Coin
NocturneClick to exclude Nocturne: Faithful HoundClick to veto Faithful Hound+2 Cards
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Cost: 2 Coins
AlliesClick to exclude Allies: Royal GalleyClick to veto Royal Galley+1 Card
You may play a non-Duration Action card from your hand. Set it aside; if you did, then at the start of your next turn, play it.
Cost: 4 Coins
PlunderClick to exclude Plunder: ShamanClick to veto Shaman+1 Action
+1 Coin

You may trash a card from your hand. In games using this, at the start of your turn, gain a card from the trash costing up to 6 Coins.
Cost: 2 Coins
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