Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: MarchlandClick to veto MarchlandWorth 1 VP per 3 Victory cards you have (round down). When you gain this, +1 Buy, and discard any number of cards for +1 Coin each.
Cost: 5 Coins
Seaside Update PackClick to exclude Seaside Update Pack: Sea WitchClick to veto Sea Witch+2 Cards
Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: Horse TradersClick to veto Horse Traders+1 Buy
+3 Coins

Discard 2 Cards. When another player plays an Attack card, you may set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
Dark AgesClick to exclude Dark Ages: RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
AdventuresClick to exclude Adventures: PortClick to veto Port+1 Card
+2 Actions

When you buy this, gain another Port.
Cost: 4 Coins
EmpiresClick to exclude Empires: Wild HuntClick to veto Wild HuntChoose one: +3 Cards and add 1 VP Token to the Wild Hunt Supply pile; or gain an Estate, and if you do, take the VP Tokens from the pile.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Artifact HornOnce per turn, when you discard a Border Guard from play, you may put it onto your deck. Artifact LanternYour Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.) Acting TroupeClick to veto Acting Troupe+4 Villagers
Trash this.
Cost: 3 Coins
Border GuardClick to veto Border Guard+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
Cost: 2 Coins
MenagerieClick to exclude Menagerie: Event BanishClick to veto BanishExile any number of cards with the same name from your hand.
Cost: 4 Coins
DestrierClick to veto Destrier+2 Cards
+1 Action

During your turns, this costs 1 Coin less per card you've gained this turn.
Cost: 6 Coins
Way of the SheepClick to veto Way of the Sheep+2 Coins
Cost: 0 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
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