Stangenbohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Casinos.
1 Casino
Stangenbohne
The owner of this card may put a card from his hand onto the discard pile in Phase 3, before or after planting from his hand.
3 Casino
Stangenbohne
In addition to the one bean the owner of this card must plant from his hand in Phase 3, he may plant as many as he desires from his hand.
4 Casino
Brechbohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Undertakers.
1 Undertaker
Brechbohne
The owner of this card may, in Phase 4 uncover two cards, which the mafia does not collect, even if cards are added from the discard pile, as well.
3 Undertaker
Brechbohne
The owner of this card may, in Phase 4 uncover three cards, which the mafia does not collect, even if cards are added from the discard pile, as well.
4 Undertaker
Saubohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Restaurants.
1 Restaurant
Saubohne
The owner of this card receives a dollar from the yield of the mafia, if it harvests a field in Phase 4 of his turn.
3 Restaurant
Saubohne
The owner of this card receives a dollar from the yield of the mafia, if it harvests a field in Phase 5 of his turn.
4 Restaurant
Puffbohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Nightbars.
1 Nightbar
Puffbohne
The owner of this card may, in Phases 1, 3, and 5 plant two different types on his fields, but only alternating.  The bean-o-meter of the last card applies.
3 Nightbar
Puffbohne
The owner of this card may, in Phases 1, 3, and 5 delay determining the type for the respective field until the second card.  Take the first card into account with the yield.
4 Nightbar
Feuerbohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Gas Stations.
1 Gas Station
Feuerbohne
The owner of this card may, in Phase 6, draw cards until he has six cards in his hand.
3 Gas Station
Feuerbohne
The owner of this card may draw three cards instead of two in Phase 6.
4 Gas Station
Kidneybohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Varietés.
1 Varieté
Kidneybohne
The owner of this card can plant the second card he may plant in Phase 3, from anyplace in his hand.
3 Varieté
Kidneybohne
The owner of this card can plant the first card he must plant in Phase 3, from anyplace in his hand.
4 Varieté
Blaue Bohne
If this card is bought, then all 1 establishments become worth nothing.  This card can also be bought with five dollars from another bean type.
4 Razzia
Blaue Bohne
The buyer of this card immediately receives a dollar of his choice from the mafia.  Additionally, he receives bonus dollars at the end of the game, depending on the number of his establishments.
6 7 8 9 10+
1 2 3 5 8
3 Police Station
Blaue Bohne
The buyer of this card immediately receives a dollar of his choice from the mafia.  Additionally, he receives bonus dollars at the end of the game, depending on the number of his different establishments.
2 3 4 5 6
1 2 3 5 8
4 Police Station
Cognacbohne
This card is worth four dollars instead of zero or one dollar, if the owner also acquires the other two Pubs.
1 Pub
Cognacbohne
If the owner of this card collects the same bean type as the mafia, he may give them more than one card of this type from his field in Phase 2.
3 Pub
Cognacbohne
The buyer of this card may immediately upon purchase close a fellow player's establishment that is worth exactly a dollar.  The establishment card is removed from the game.
4 Pub
Phase card
of Prohibohn
Phase
1
Use beans
Put beans that your opponent did not use onto your own bean fields, or onto the discard pile.
Phase card
of Prohibohn
Phase
2
Beans for the bean mafia
The mafia compares their bean types with those on your fields.  Where there is a match, give the mafia a bean.  If the mafia harvests a field, you also take a dollar of the yield of the harvest.
Phase card
of Prohibohn
Phase
3
Plant beans from hand
The first bean from your hand must be planted.  The second bean from your hand may be planted.
Phase card
of Prohibohn
Phase
4
Uncover beans
Turn up three cards of the draw deck, in sequence.  For cards that the mafia receives, new cards are uncovered.  As soon as cards are added to one from the discard pile, no further cards may be uncovered.
Phase card
of Prohibohn
Phase
5
Plant beans
Plant the uncovered and added cards, either on your own fields or on fields of the mafia.  Cards of the same bean type must be planted together on a field.  Only in this phase, the mafia may be given beans from your hand.
Phase card
of Prohibohn
Phase
6
Draw beans
Draw two cards from the draw deck, and add them to the rear of your hand.
Phase card
of Prohibohn
Phase
1
Use beans
Put beans that your opponent did not use onto your own bean fields, or onto the discard pile.
Phase card
of Prohibohn
Phase
2
Beans for the bean mafia
The mafia compares their bean types with those on your fields.  Where there is a match, give the mafia a bean.  If the mafia harvests a field, you also take a dollar of the yield of the harvest.
Phase card
of Prohibohn
Phase
3
Plant beans from hand
The first bean from your hand must be planted.  The second bean from your hand may be planted.
Phase card
of Prohibohn
Phase
4
Uncover beans
Turn up three cards of the draw deck, in sequence.  For cards that the mafia receives, new cards are uncovered.  As soon as cards are added to one from the discard pile, no further cards may be uncovered.
Phase card
of Prohibohn
Phase
5
Plant beans
Plant the uncovered and added cards, either on your own fields or on fields of the mafia.  Cards of the same bean type must be planted together on a field.  Only in this phase, the mafia may be given beans from your hand.
Phase card
of Prohibohn
Phase
6
Draw beans
Draw two cards from the draw deck, and add them to the rear of your hand.