DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
GuildsClick to exclude Guilds: ButcherClick to veto Butcher+2 Coffers
You may trash a card from your hand and then pay any number of Coin tokens. If you do, remove any number of tokens from your Coffers, and gain a card, costing up to the cost of the trashed card plus 1 Coin per token removed.
Cost: 5 Coins
RenaissanceClick to exclude Renaissance: Project City GateClick to veto City GateAt the start of your turn, +1 Card, then put a card from your hand onto your deck
Cost: 3 Coins
MenagerieClick to exclude Menagerie: Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
Bounty HunterClick to veto Bounty Hunter+1 Action
Exile a card from your hand. If you didn't have a copy of it in Exile, +3 Coins.
Cost: 4 Coins
CardinalClick to veto Cardinal+2 Coins
Each other player reveals the top 2 cards of their deck, Exiles one costing from 3 Coins to 6 Coins, and discards the rest.
Cost: 4 Coins
CovenClick to veto Coven+1 Action
+2 Coins

Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Cost: 5 Coins
GatekeeperClick to veto GatekeeperAt the start of your next turn, +3 Coins. Until then, when another player gains an Action or Treasure card they don't have an Exiled copy of, they Exile it.
Cost: 5 Coins
KilnClick to veto Kiln+2 Coins
The next time you play a card this turn, you may first gain a copy of it.
Cost: 5 Coins
ScrapClick to veto ScrapTrash a card from your hand. Choose a different thing per 1 Coin it costs: +1 Card; +1 Action; +1 Buy; +1 Coin; gain a Silver; gain a Horse.
Cost: 3 Coins
PlunderClick to exclude Plunder: Event RushClick to veto Rush+1 Buy
The next time you gain an Action card this turn, play it.
Cost: 2 Coins
Other components these cards require:
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
Select new cards with these criteria
Requiring cards:
Excluded sets:
Vetoed cards:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
Exclude / Include deprecated cards.
List cards alphabetically
Disable background colors