Create 5 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
25×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×FestivalClick to veto Festival+2 Actions
+1 Buy
+2 Coins

Cost: 5 Coins
IntrigueClick to exclude Intrigue: 10×Curse-1 VP
Cost: 0 Coins
Estate1 VP
Cost: 2 Coins
Province6 VP
Cost: 8 Coins
60×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
12×DukeClick to veto DukeWorth 1 VP per Duchy card in your deck.
Cost: 5 Coins
10×Shanty TownClick to veto Shanty Town+2 Actions
Reveal your hand. If you have no Action cards in hand, +2 Cards.
Cost: 3 Coins
ProsperityClick to exclude Prosperity: 10×BankClick to veto BankWhen you play this, it's worth 1 coin per Treasure card you have in play (counting this).
Cost: 7 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Hinterlands Update PackClick to exclude Hinterlands Update Pack: 10×CauldronClick to veto Cauldron2 Coins
+1 Buy

The third time you gain an Action this turn, each other player gains a Curse
Cost: 5 Coins
10×Guard DogClick to veto Guard Dog+2 Cards
If you have 5 or fewer cards in hand, +2 Cards. When another player plays an Attack, you may first play this from your hand.
Cost: 3 Coins
AdventuresClick to exclude Adventures: 10×StorytellerClick to veto Storyteller+1 Action
+1 Coin

Play up to 3 Treasures from your hand. Pay all of your Coins; +1 Card per Coin paid.
Cost: 5 Coins
EmpiresClick to exclude Empires: Landmark ObeliskClick to veto ObeliskWhen scoring, 2 VP per card you have from the chosen pile. Setup: Choose a random Action Supply pile.
NocturneClick to exclude Nocturne: 12×[Boon][Shuffle together all of the Boon cards (12 cards), and set this Boon stack face-up, with only the topmost card visible.]
10×Blessed VillageClick to veto Blessed Village+1 Card
+2 Actions

When you gain this, take a Boon. Receive it now or at the start of your next turn.
Cost: 4 Coins
PlunderClick to exclude Plunder: 30×[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
Event LootingClick to veto LootingGain a Loot.
Cost: 6 Coins
10×SearchClick to veto Search+2 Coins
The next time a Supply pile empties, trash this and gain a Loot.
Cost: 2 Coins
The game is over when the Province supply or the Colony supply is empty, or any four supplies are empty.
Players: 2 3 4 5 6 whatever
(Selecting anything above will remember which kingdom cards are currently selected. Click the button below to reset.)
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Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
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