Create a deck for each player, comprising Necropolis+2 Actions
Cost: 1 Coin
, Overgrown EstateWhen you trash this, +1 Card.
Cost: 1 Coin
, HovelWhen you buy a Victory card, you may trash this from your hand.
Cost: 1 Coin
, and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
State Envious / DeludedAt the start of your Buy phase, return this, and Silver and Gold make 1 Coin this turn. / At the start of your Buy phase, return this, and you can't buy Actions this turn.
Cost: 0 Coins
State Miserable / Twice Miserable-2 VP / -4 VP
Cost: 0 Coins
Horse+2 Cards
+1 Action

Return this to its pile. (This is not in the Supply.)
Cost: 0 Coins
[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
[Hex][Shuffle together all of the Hex cards (12 cards), and set this Hex stack face-up, with only the topmost card visible.]
Band of MisfitsClick to veto Band of MisfitsPlay this as if it were an Action card in the Supply costing less than it that you choose. This is that card until it leaves play.
Cost: 5 Coins
MiserClick to veto MiserChoose one: Put a Copper from your hand onto your Tavern mat; or +1 Coin per Copper on your Tavern mat.
Cost: 4 Coins
PawnClick to veto PawnChoose two: +1 Card, +1 Action, +1 Buy, +1 coin. (The choices must be different.)
Cost: 2 Coins
PickaxeClick to veto Pickaxe1 Coin
Trash a card from your hand. If it costs 3 Coins or more, gain a Loot to your hand.
Cost: 5 Coins
PilgrimClick to veto Pilgrim+4 Cards
Put a card from your hand onto your deck.
Cost: 5 Coins
SanctuaryClick to veto Sanctuary+1 Card
+1 Action
+1 Buy

You may Exile a card from your hand.
Cost: 5 Coins
SkulkClick to veto Skulk+1 Buy
Each other player receives the next Hex. When you gain this, gain a Gold.
Cost: 4 Coins
SuppliesClick to veto Supplies1 Coin
When you play this, gain a Horse onto your deck.
Cost: 2 Coins
VagrantClick to veto Vagrant+1 Card
+1 Action

Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
Cost: 2 Coins
VillainClick to veto Villain+2 Coffers
Each other player with 5 or more cards in hand discards one costing 2 Coins or more (or reveals they can't).
Cost: 5 Coins
IntrigueClick to exclude Intrigue Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures NocturneClick to exclude Nocturne RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie PlunderClick to exclude Plunder
Other components these cards require:
Players: 2 3 4 5 6 whatever
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