Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
30×Curse-1 VP
Cost: 0 Coins
Artifact FlagWhen drawing your hand, +1 Card. 12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×ArtificerClick to veto Artificer+1 Card
+1 Action
+1 Coin

Discard any number of cards. You may gain a card costing exactly 1 Coin per card discarded, putting it on top of your deck.
Cost: 5 Coins
10×BakerClick to veto Baker+1 Card
+1 Action
+1 Coffer

Setup: Each player gets +1 Coffers.
Cost: 5 Coins
10×CollectionClick to veto Collection2 Coins
+1 Buy

This turn, when you gain an Action card, +1 VP,
Cost: 5 Coins
10×EngineerClick to veto EngineerGain a card costing up to 4 Coins. You may trash this. If you do, gain a card costing up to 4 Coins.
Cost: 4 Debt
10×Flag BearerClick to veto Flag Bearer+2 Coins
When you gain or trash this, take the Flag.
Cost: 4 Coins
20×RatsClick to veto Rats+1 Card
+1 Action

Gain a Rats. Trash a card from your hand other than a Rats (or reveal a hand of all Rats). When you trash this, +1 Card.
Cost: 4 Coins
10×SalvagerClick to veto Salvager+1 Buy
Trash a card from your hand. +Coins equal to its cost.
Cost: 4 Coins
10×SchemeClick to veto Scheme+1 Card
+1 Action

At the start of the Clean-up this turn, you may choose an Action card you have in play. If you discard it from play this turn, put it on your deck.
Cost: 3 Coins
10×Tide PoolsClick to veto Tide Pools+3 Cards
+1 Action

At the start of your next turn, discard 2 cards.
Cost: 4 Coins
10×Walled VillageClick to veto Walled Village+1 Card
+2 Actions

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this on top of your deck.
Cost: 4 Coins
promosClick to exclude promos DominionClick to exclude Dominion SeasideClick to exclude Seaside Seaside Update PackClick to exclude Seaside Update Pack Prosperity Update PackClick to exclude Prosperity Update Pack HinterlandsClick to exclude Hinterlands Dark AgesClick to exclude Dark Ages GuildsClick to exclude Guilds AdventuresClick to exclude Adventures EmpiresClick to exclude Empires RenaissanceClick to exclude Renaissance
Other components these cards require:
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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