DominionClick to exclude Dominion: WorkshopClick to veto WorkshopGain a card costing up to 4.
Cost: 3 Coins
IntrigueClick to exclude Intrigue: SwindlerClick to veto Swindler+2 Coins
Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Cost: 3 Coins
SeasideClick to exclude Seaside: TacticianClick to veto TacticianDiscard your hand. If you discarded any cards this way, then at the start of your next turn, +5 Cards, +1 Buy, and +1 Action.
Cost: 5 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
FamiliarClick to veto Familiar+1 Card
+1 Action

Each other player gains a Curse.
Cost: 3 Coins + 1 Potion
HinterlandsClick to exclude Hinterlands: TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: CountClick to veto CountChoose one: Discard 2 cards; or put a card from your hand on top of your deck; or gain a Copper. Choose one: +3 Coins; or trash your hand; or gain a Duchy.
Cost: 5 Coins
Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
RenaissanceClick to exclude Renaissance: Artifact KeyAt the start of your turn, +1 Coin. LackeysClick to veto Lackeys+2 Cards
When you gain this, +2 Villagers.
Cost: 2 Coins
ScepterClick to veto ScepterWhen you play this, choose one: +2 Coins; or replay an Action card you played this turn that's still in play.
Cost: 5 Coins
Project SewersClick to veto SewersWhen you trash a card other than with this, you may trash a card from your hand.
Cost: 3 Coins
TreasurerClick to veto Treasurer+3 Coins
Choose one: Trash a Treasure from your hand; or gain a Treasure from the trash to your hand; or take the Key.
Cost: 5 Coins
MenagerieClick to exclude Menagerie: Event InvestClick to veto InvestExile an Action card from the Supply. While it's in Exile, when another player gains or Invests in a copy of it, +2 Cards.
Cost: 4 Coins
Other components these cards require:
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