Spoils3 Coins
When you play this, return it to the Spoils pile. (This is not in the Supply.)
Cost: 3 Coins
[Ruins][Shuffle together all 5 types of Ruins cards (50 cards), then blindly take the appropriate number, and set this Ruins stack face up, with only the topmost card visible.]
Bag of Gold+1 Action
Gain a Gold, putting it on top of your deck. (This is not in the Supply.)
Cost: 0 Coins
Diadem2 Coins
When you play this, +1 Coin per unused Action you have (Action, not Action card). (This is not in the Supply.)
Cost: 0 Coins
Followers+2 Cards
Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.)
Cost: 0 Coins
Princess+1 Buy
While this is in play, cards cost 2 Coins less, but not less than 0 Coins. (This is not in the Supply.)
Cost: 0 Coins
Trusty SteedChoose two: +2 Cards; or +2 Actions; or +2 Coins; or gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.)
Cost: 0 Coins
Landmark BasilicaClick to veto BasilicaWhen you buy a card, if you have 2 Coins or more left, take 2 VP Tokens from here. Setup: Put 6 VP Tokens here per player. DisplaceClick to veto DisplaceExile a card from your hand. Gain a differently named card costing up to 2 Coins more than it.
Cost: 5 Coins
Event FerryClick to veto FerryMove your -2 Coins cost token to an Action Supply pile (cards from that pile cost 2 Coins less on your turns, but not less than 0 Coins.
Cost: 3 Coins
Hunting GroundsClick to veto Hunting Grounds+4 Cards
When you trash this, gain a Duchy or 3 Estates.
Cost: 6 Coins
King's CourtClick to veto King's CourtYou may choose an action card in your hand. Play it three times.
Cost: 7 Coins
LighthouseClick to veto Lighthouse+1 Action
Now and at the start of your next turn: +1 Coin. While this is in play, when another player plays an Attack card, it doesn't affect you.
Cost: 2 Coins
Lost CityClick to veto Lost City+2 Cards
+2 Actions

When you gain this, each other player draws a card.
Cost: 5 Coins
MarauderClick to veto MarauderGain a Spoils from the Spoils pile. Each other player gains a Ruins.
Cost: 4 Coins
Mountain VillageClick to veto Mountain Village+2 Actions
Look through your discard pile and put a card from it into your hand; if you can't, +1 Card.
Cost: 4 Coins
SpicesClick to veto Spices2 Coins
+1 Buy

When you gain this, +2 Coffers.
Cost: 5 Coins
TournamentClick to veto Tournament+1 Action
Each player may reveal a Province from his hand. If you do, discard it and gain a Prize (from the Prize pile) or a Duchy, putting it on top of your deck. If no-one else does, +1 Card, +1 Coin.
Cost: 4 Coins
VagrantClick to veto Vagrant+1 Card
+1 Action

Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.
Cost: 2 Coins
SeasideClick to exclude Seaside ProsperityClick to exclude Prosperity CornucopiaClick to exclude Cornucopia Dark AgesClick to exclude Dark Ages AdventuresClick to exclude Adventures EmpiresClick to exclude Empires RenaissanceClick to exclude Renaissance MenagerieClick to exclude Menagerie
Other components these cards require:
Players: 2 3 4 5 6 whatever
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