Create 4 decks, each with Estate1 VP
Cost: 2 Coins
and Copper1 Coin
Cost: 0 Coins
. In addition to those, set up the following supply piles:
promosClick to exclude promos: 10×StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: 30×Curse-1 VP
Cost: 0 Coins
12×Estate1 VP
Cost: 2 Coins
12×Duchy3 VP
Cost: 5 Coins
12×Province6 VP
Cost: 8 Coins
32×Copper1 Coin
Cost: 0 Coins
40×Silver2 Coins
Cost: 3 Coins
30×Gold3 Coins
Cost: 6 Coins
10×MilitiaClick to veto Militia+2 Coins
Each other player discards down to 3 cards in his hand.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: 12×HaremClick to veto Harem2 Coins
2 VP

Cost: 6 Coins
10×Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
Seaside Update PackClick to exclude Seaside Update Pack: 10×Sea WitchClick to veto Sea Witch+2 Cards
Each other player gains a Curse. At the start of your next turn, +2 Cards, then discard 2 cards.
Cost: 5 Coins
CornucopiaClick to exclude Cornucopia: 10×MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: 10×TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
Dark AgesClick to exclude Dark Ages: 10×Poor HouseClick to veto Poor House+4 Coins
Reveal your hand. -1 Coin per Treasure card in your hand, to a minimum of 0 Coins.
Cost: 1 Coin
RenaissanceClick to exclude Renaissance: Project FairClick to veto FairAt the start of your turn, +1 Buy.
Cost: 4 Coins
PlunderClick to exclude Plunder: 30×[Loot][Shuffle together all 15 types of Loot cards (30 cards), and set this Loot stack face down.]
10×Cabin BoyClick to veto Cabin Boy+1 Card
+1 Action

At the start of your next turn, choose one: +2 Coins; or trash this to gain a Duration card.
Cost: 4 Coins
10×Wealthy VillageClick to veto Wealthy Village+1 Card
+2 Actions

When you gain this, if you have at least 3 differently named Treasures in play, gain a Loot.
Cost: 5 Coins
The game is over when the Province supply is empty, or any three supplies are empty.
Players: 2 3 4 5 6 whatever
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Requiring cards:
Excluded sets:
Click on a set name to exclude it. Click on a card to veto it. Excluded sets and vetoed cards are listed just above here; click on them to include them again.
Select up to / precisely 2 Event/Landmark/Project/Trait/Way cards.
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